The mind-map above shows three types of tools: those that build on content knowledge, allows for social collaboration, and allows for real-world problem solving as a social group.
The technological tools used over the Internet can transition into educational uses by allowing the sharing of knowledge content where interaction occurs to solve meaningful problems. Lectures and the use of text are decent for sharing content knowledge, but this does not demonstrate that learning occurs authentically. When was the last time an employer was seeking to hire someone who can take notes and get a high grade on a test based on material given a few days ago? Durrington, Berryhill, and Swafford (2006) noted that learning takes place when students are engaged and respectful in solving problems together. Programs that make use of student collaboration to solve real-world problems are thinks like wikis, Google Documents, and Adobe Anywhere. Wikis allow students to post their document, make changes to their document and others, and leave comments and suggestions on any of those documents. Google Documents work the same way, but Google takes it a step further and allows edits of spreadsheets and presentations. Adobe Anywhere tops the list by having individuals make simultaneous edits to video files and leave comments for others.
Students need to learn with new, dynamic content with social interactions as opposed to one-way lectures and textbooks.
Durrington, V. A., Berryhill, A., & Swafford, J. (2006). Strategies for enhancing student interactivity in an online environment. College Teaching, 54(1), 190−193.
Commented on Ena’s website: http://ena-spoonfulofsugar.blogspot.com/2013/07/module-4-educ-8842-engaging-learners.html
Commented on Jennifer’s website: http://jenniferpiner.blog.com/2013/07/23/module-4-communication-collaboration-content-graphic-organizer/